Samuel Wayne Switzer

sam@gestaltmachines.net
785-643-5833

Employment

I was hired in 2006 at Computer Connection Inc. due to my hands-on knowledge of computers. While there I learned to build, repair, and maintain Windows based computers on both a so?ware and hardware level. I was the lead bench repairman and handled a majority of the repairs. I le? CCI to co-found Gestalt Machines LLC. There I helped create WISP service that served WiFi across the local downtown area. I helped run ethernet through various buildings, set up wireless links, and set up a few fiber cabinets, as well as helping customers with any issues on the service. In 2011 I was also hired at Kit Support where I work as a over-the-phone technician to help customers diagnose and repair many Internet Service Provider related issues such as DSL, Cable, Fiber, POP/IMAP email, and computer issues.

Experience

I have worked on removing viruses and fixing no-boot and missing file errors from many windows machines, and created a set of scripts to auto-update installers to ensure that the virus removal so?ware I use is always kept up to date, without having to redownload installers manually before repairs.

While working on our wireless project at Gestalt Machines, I helped design a custom antenna mount for our antennas, scout locations for WiFi nodes, pick entrypoints into the buildings, ran, terminated, tested ethernet, setup PoE switches and diagnosed issues with physical setup of the locations.

Education

Graduated Salina High School Central in May of '08. During the four years I attended a Media Technology class and produced over a dozen student films, worked with school staff to fix design and display errors with the school website, and received high marks in Computer Applications I & II. In 2008 I took a summer 3D animation introductory course at Digipen in Redmond Washington, there I learned the basics of the 3ds Max 3D modeling package.

I have learned to use 3D design suites such as Blender and 3ds Max, and Vector applications such as Inkscape. I've become fairly experienced with level design in the Valve Source Engine and the id Tech 3 Engine. I have been involved with several Open Source games based around the id Tech 3 Engine. I also have some experience with 3D modeling and have created models for use in game engines and advertising. I also have begun to teach myself programming languages such as Python and PHP.

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